﻿using UnityEngine;
using System.Collections;
using System;

public class BaseCube : MonoBehaviour
{
	private float _cubeSpeed = 0.03f;
	private Vector2 _cubeVelocity = new Vector2(0,0.03f);
	private bool _bClockWise = true;

	// Virtual methods for all cubes inheriting from this class.
	public virtual float CubeSpeed
	{
		set{ _cubeSpeed = value; }
		get{ return _cubeSpeed; }
	}
	
	public virtual Vector2 CubeVelocity
	{
		set{ _cubeVelocity = value; }
		get{ return _cubeVelocity; }
	}
}
